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Take a first look at Arma 3 Zeus (Free DLC) - a new form of multiplayer, where improvisation is the key to success! http://zeus.arma3.com

Assume the role of game master and influence the multiplayer experience of others. Wielding an intuitive real-time editor, you can invent new stories, challenges and locations. The result is always unique, always dynamic combat - for both Zeus and, especially, those with boots on the ground. Your rules, your war.

Arma 3 Zeus will be available at the start of Q2 2014 as free DLC for Arma 3.

About Arma 3
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
"Free-to-Play" (F2P) is the phrase used for both single and multiplayer games. The idea is, you get to download a game and play it for free, but you have to kick in cash in order to unlock "special" items such as weapons, abilities, clothing and items that change the appearance of your in-game character, and others.

In nearly all cases, you use real money to buy virtual money, coins, tokens, or whatever the in-game currency is called. They're all the same. Real money essentially gets translated into game money.

The following is just an example. It's not based on any actual game available at the time of this writing:

You'll see "great deals" like "$10 (USD) for 2,500 coins!" You think to yourself, "That sounds like a great deal! I get 2,500 'somethings' for 10 bucks! That's only $1 for 250. Great deal - if I buy 4, I'll have 10,000 coins!" That's where the disconnect begins. What is the true value of a "coin?"

Once you go to the game's store where you "buy" your in-game items with the virtual currency, you won't see items using real-world currency values. Nope - you're in the virtual currency world where that "kill em all with fire" ability costs a mere 7,500 coins. You buy it without even thinking that you just spent $30 on one thing. That is how the publisher of the games make their money. In some cases, you could spend hundreds of dollars on a single game in the form of these "micro-transactions" of virtual currency.

What's worse, some of the F2P games fall into another category - "Pay to Win." With this model, the game is designed to be difficult, or in some cases impossible, without "buying" an in-game item to pass a certain level or beat a particular boss. You won't find this advertised anywhere, of course. I find these types of games predatory and frankly, ridiculous. There's a well-known electronic publisher of games with a two-letter name that falls into this artful model for most of their newer F2P games, and shame on them...
In addition to YouTube, we now have an official Twitch.tv Channel!

We are just ramping up our live streaming, but expect to see streams from all of the MG staff on the official channel in addition to their own personal channels.

You can find us by clicking the "Streams" link in the navigation bar at the top of this site, or directly on Twitch.tv here: http://www.twitch.tv/multiplayergamers

Videos from Twitch.tv will also appear on YouTube on our usual channel:
http://www.youtube.com/user/mgamerscom/
Under the category of "WTH?" comes this news article. It was reported by various gaming news sites that Ubisoft nearly lost the trademark for "Watch Dogs" due to a still unknown source attempting to "abandon" the trademark. Trademark Abandonment is defined as:

"Abandoned means that the application is no longer pending and, thus, cannot mature into registration. During the pendency of an application, an examining attorney will issue an Office action letter to the correspondence address of record. A response to that letter must be received in the USPTO within six (6) months from the mailing date of that letter. If the Office does not receive a response within this period, the application is declared abandoned. The Office will then mail a notice of abandonment to the applicant or the applicant's attorney." - U.S. Patent and Trademark Web Site.

Earlier today. according to the U.S. Patent and Trademark Office, Ubisoft can now continue using the "Watch Dogs" name. However, they are unsure who attempted to abandon the trademark in the first place (offering much faith in the process of Trademarking):

"Here, the circumstances are extraordinary. An unknown party who lacked authority executed the purported abandonment of the application. Although the request appears to have been sent by [Ubisoft], [the publisher] declared that it did not submit the request and has every reason to believe that this filing was fraudulent. The director finds the application should not have been abandoned."

The original "express abandonment" request was filed on February 1, 2013. Upon discovery of the attempt, Ubisoft contact the USPTO to report the request as fraudulent. Ubisoft stated this trademark issue would have no effect on the development or upcoming release of Watch Dogs.

Only a month prior to the original release date, Ubisoft delayed Watch Dogs from November 2013 to sometime in the second quarter of 2014. The...
This is the first of many upcoming "IMO" (In My Opinion) articles here on MG. Tell us what you think!

Valve Corporation is the video game developer and publisher founded in 1996 Gabe Newell and Mike Harrington. They're headquartered in Bellevue, Washington. The company is probably best known for being the brains behind the Steam content delivery system we all know and love (or loathe, depending on who you are).

First, Valve's history:

In 1998, Valve brought us Half-Life, which used the "GoldSrc" engine (a version of the Quake engine, modified by Valve). The game was ahead of its time, bringing aspects of psychological thrillers in a science-fiction setting to the first person shooter genre (I still have dreams of head crabs). Half-Life was an instant hit, winning over 50 Game of the Year awards and finding praise from critics worldwide. The game spawned two others, following the same storyline:

Half-Life: Opposing Force (1999) where the player sees the Half-Life story unfold from the perspective of a one of the U.S. Marines found in the original game.​

Half-Life: Blue Shift (2001), another game following the original storyline, but from the eyes of "Barney Calhoun," one of the Black Mesa Research Facility security guards.​

In 1999 and 2000 respectively, Valve released Counter-Strike and Team Fortress Classic. Both games were not original to Valve, but instead, modifications of Half-Life made by independent groups of "modders" that were compensated for their work when Valve acquired exclusive rights to the licenses. Also worthy of mention were the releases of Deathmatch Classic and Ricochet in 2000, both much smaller-scale games focusing on multiplayer online gameplay.

Valve took a 3-year break from releasing titles and focused on their content delivery system, Steam and their up-and-coming game engine, Source. Steam was...
The ever-increasing in popularity full-simulation game ARMA series is getting yet another mod! 2017 is an in-development mod, planned as a total conversion of ARMA 3 using the giant Altis map. 2017 takes a completely new look at the horror/survival/post-apocalyptic genre with some pretty interesting, albeit very ambitions, planned twists.

The development team insists that although the game shares its name with the aforementioned DayZ , the mod will present a "unique experience" completely set apart from DayZ. According to the development team, instead of zombies that have become some commonplace in this genre, the human population is infected with an "unknown mutagen."

As far as actual gameplay is concerned, there's a lot of what we've seen before in other games of this type, but still, there are other featured that feel fresh and new. Both single player and co-op multiplayer missions and objectives are planned, both having an effect on the world surrounding the players.

And now looting - and this is the interesting part of their blog:

"You will be able to search everywhere in the world to find various items/tools/equipment/ weapons etc. at a very rare chance, since this IS based in the future." "[Loot] will NOT be a main focus as we want to treat this as only an 'element' of the gameplay. We do not want to distract you from the survival horror aspect with the mundane task of loot farming."

The developers insist on emphasis on the horror aspect of the game and focus heavily on the "psychology" of the world the gamer is placed in, even citing a "sanity system" that will affect player interaction.

This all sounds very interesting, and also very, very ambitious. All things considered, 2017 is still in development with no announcement of public beta or pre-release status, which has become so popular on Steam games. We'll be keeping an eye on this one.

Check out their teaser trailer below:...
According to Dean Hall’s RedditAMA, DayZ’s will include items such as bows, throwable weapons, and more varieties of zombies. He is quoted as saying:

“The plan is to increase the difficulty significantly as new functionality comes online (such as throwing and improvised weapons, hunting, bow and arrow, etc…” - Dean Hall

He furthermore stated that players will soon have an impact on the world around them. Features such as camping and vehicles will eventually return to the game.

“We have a plan for camping. Playing that mod for Skyrim (survival mod, forget its name) is a GREAT inspiration and I hope we can do everything it has.” - Dean Hall

DayZ is a standalone game using the ARMA 3 engine developed in cooperation with Dean Hall and Bohemia Interactive. The original, DayZ Mod was an addon for the ARMA 2 game. In DayZ, the player is placed in a post-apocalyptic world somewhere in Russia. The aim of the game is survival. The player must gather their own resources, which are scarce and spread all along the in-game world in towns, villages, and across the massive terrain. At the time of this article, DayZ is available on Steam as a "pre-release" game for $29.99.

MG has video streams in the works for DayZ. Check out our media section for details.

Have you played DayZ? What have been some of your discoveries? What are some things on your personal wish list?
This is still floating around the rumor mill, but there's some hard evidence around it as well. Ubisoft may have canceled the release of the highly-anticipated Watch Dogs for the Nintendo Wii U. The questions remain: Does anyone care? Will anyone notice? According to market projections and sales figures for the Wii U, it's highly unlikely.

The Wii U hasn't exactly been Nintendo's product of the year. Original reports indicated that sales were strong in December, with 500,000 units being shipped out, and a series of new game launches, but there’s only so much one month can do for a product. Wii U title sales are expected to reach only 19 million units instead of the original 38 million. The Wii U, and Nintendo as a whole, is in trouble.

This rumor stems from reports that GameStop Italy has stopped taking pre-orders for the Wii U title. However, it seems GameStop is removing it, at least regionally, in the US as well. Ubisoft has not come forward with a comment on the situation as of yet.

Ubisoft's Watch Dogs has been marked as one of the most anticipated games of 2014, alongside Tom Clancy's The Division, another Ubisoft game produced by Massive Entertainment.

While there have been no official release dates as of the date of this article, Watch Dogs is scheduled to be released for PlayStation 4, Xbox One, PC, Xbox 360, PlayStation 3 sometime between April and June 2014 after being delayed from its previously announced November 2013 date.
When we're talking about gaming news, we're faced with a lot of fact and an immense amount of "facts based on speculation." Rockstar's Grand Theft Auto V has been shrouded in speculation, hype, and hope pretty much since the release of GTA IV. With the game grossing more than a billion US dollars in Guinness World Records record-breaking time, it doesn't take much to realize why.
GTA V has been available on both Microsoft's Xbox 360 and the PlayStation 3 since its release date on September 17, 2013 with no word on a PC release. Well, "speculated facts" are at it again. PC Gamer has gotten their hands on a "bug report" that references Rockstar's development of a PC version:

"The document contains over 170 references to PC development bugs, numerous notes on DX11 support and a related 'smog' weather setting, mention of a 'lastgen' toggle used during development and bugs relating to 64-bit system testing," - PC Gamer

To back this up further, both Amazon Germany and Amazon France (both have already been removed) listed the PC version of the game earlier today, but no release date was provided.

As of the date of this post, the petition at change.org to bring GTA V to PC reached 661,285 signatures. No official response from Rockstar has been seen.

Grand Theft Auto V was developed by Rockstar North and published by Rockstar Games on September 17th, 2013. Grand Theft Auto Online launched on October 1st, 2013.

What do you think? Share your comments with us!
So, I'm old...

I'm discovering that being in my twenties thirties forties has certain things that come with it. I find myself reminiscing over the past, and thinking about the future in ways I used to look at others at this age half my life ago.

In the context of gaming, which is what you're here for, I remember when seeing the "Awesome 16-bit Graphics" of the Sega Genesis hit the market and thinking that it couldn't possible get any better than that. I mean, this thing was a huge upgrade from my Nintendo and light years ahead of my Atari 2600.

Likewise, I remember playing "Wolfenstein 3D" on my trusty Tandy 80386 with no sound card and feeling totally immersed in the world that was presented before me. I remember thinking to myself that it would take some kind of super computer to allow me to be shooting at another person instead of the monster-nazi-zombie things, but the dream and the hope was there.
wolfenstein.jpg

These things give me perspective. What new gamers take for granted still "wow's" me. I'm still amazed to be on a server with a hundred or more other people in a game like ARMA 3, because for me, it started with Wolfenstein and a dream. So, with these couple things in context, and with IGN's recent article "23 Signs You're a Grown-Up Gamer" I've come up with my own list:
Signs You're a Grown-Up Gamer:
  1. You think of the cost of an Xbox One/PlayStation 4 in terms of "hours worked."
  2. Your computer is more than 7 years old, but this year's tax return is going to buy you a new one - and you mean it this time!
  3. You bought 5 new games from the Steam Summer Sale. It's now Spring and you still haven't played any of them.
  4. You remember paying a single token for an Arcade game.
  5. You remember Arcades!
  6. You still have redemption tickets for an arcade that closed 10 years ago....